Hololens Creates a Portal Virtual Reality Demo

Companion Cube

Hololens created a virtual reality demo that uses mechanics from the popular game Portal

Do you remember Portal with its surreal vision of future? Imagine how it would be if everything in the game took place in the real world. Maybe it will soon be possible with the help of a Hololens virtual reality demo.

Kenny W, the developer of Hololens, borrowed from Microsoft the mixed reality technology and embedded it into a demo which distorts reality by using the mechanics of the popular first-person game Portal.

What does this demo precisely do? It allows users to place virtual portal on real ceilings, floors, or walls, and then they can start interacting with the lovable Companion Cube from Portal as if it would be right next to them. Just imagine the opportunity to play a new Portal sequel in your living room.

Portal was released by Valve in 2008. The main character is a test subject who must solve a series of puzzles that imply opening loopholes in reality that one can teleport through by using a portal gun. The player has to open two portals. The orange one is the portal that objects can pass through and then they emerge from the blue one.

The game is so popular since it challenges players to solve the complex puzzles by reevaluating traditional mechanical concepts, such as momentum in a confined physical space.

The game also introduces the Companion Cube, a metal box that has to be carried around which, nevertheless, succeeds in charming the players only after an in-game test room. The Companion Cube ends a bit tragically in Portal, but it makes a glorious return in Hololens’ demo.

The reality-warping Hololens demo allows players to place the well-known orange and blue portals on any real-world surface. These Hololens portals behave mostly like those in Valve’s game and allow Companion Cubes to be teleported across large spaces.

The graphics, which respect the rules of physics, add to the convincing illusion. Thus, the demo displays the Companion Cube while rolling on stairs, falling from the ceiling after being dropped through a floor portal, or achieving accelerated movement after performing several jumps through consecutive portals.

The creator declared that this demo was a fun side project, but the concepts used and even the entire game could have huge success in the gaming world. Just imagine having the Aperture Science labs in your house. Hopefully, this prototype would turn into a real game soon.
Image Source: Flickr

Authors
Top